| US 7,601,058 B2 | ||
| Bonus game | ||
| Scott D. Slomiany, Streamwood, Ill. (US) | ||
| Assigned to IGT, Reno, Nev. (US) | ||
| Filed on Jul. 14, 2004, as Appl. No. 10/890,630. | ||
| Application 10/890630 is a continuation of application No. 09/798619, filed on Mar. 01, 2001, granted, now 6,769,983. | ||
| Prior Publication US 2004/0248639 A1, Dec. 09, 2004 | ||
| This patent is subject to a terminal disclaimer. | ||
| Int. Cl. A63F 13/00 (2006.01) | ||
| U.S. Cl. 463—16 [463/17; 463/20; 463/40] | 44 Claims |

| 1. A gaming device comprising:
a display device;
an input device;
a processor; and
a memory device which stores a plurality of instructions, which when executed by the processor, cause the processor to operate
with said display device and said input device to control each play of a game by:
(a) causing one of a plurality of different selections to be picked, wherein at least one of said selections may be picked
a plurality of times and prior to any of the selections being picked:
(i) each of said selections is associated with a quantity of outcomes that starts at an initial quantity of outcomes,
(ii) at least one of said initial quantities of outcomes is unknown to a player,
(iii) at least one of said initial quantities of outcomes is greater than one, and
(iv) at least two of said initial quantities of outcomes are different;
(b) displaying the outcome associated with said picked selection;
(c) providing each of the revealed outcomes to the player;
(d) reducing the quantity of outcomes associated with said picked selection prior to and independent of another one of said
selections being picked; and
(e) repeating steps (a) to (d) until the reduced quantity of outcomes associated with one of said picked selections is a designated
quantity of outcomes.
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