| US 7,601,057 B2 | ||
| Gaming device having an offer/acceptance game wherein each offer is based on a plurality of independently generated events | ||
| Joseph E. Kaminkow, Reno, Nev. (US) | ||
| Assigned to IGT, Reno, Nev. (US) | ||
| Filed on Sep. 13, 2002, as Appl. No. 10/244,134. | ||
| Application 10/244134 is a continuation in part of application No. 09/682368, filed on Aug. 24, 2001, granted, now 6,506,118. | ||
| Prior Publication US 2003/0040360 A1, Feb. 27, 2003 | ||
| Int. Cl. A63F 13/02 (2006.01); A63F 13/10 (2006.01); A63F 9/04 (2006.01) | ||
| U.S. Cl. 463—16 [463/20] | 49 Claims |

| 1. A gaming device comprising:
at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause
the at least one processor to operate with the at least one display device and the at least one input device, after a random
occurrence of a triggering event, for each play of a game, to:
(a) cause a display of at least two independently operable indicators, each of the indicators including a plurality of different,
individual components,
(b) cause a display of a table, the table including:
(i) a separate display of each and every possible combination of the different components, and
(ii) for each of the displayed combinations of the different components, a separate display of an award offer associated with
the displayed combination of the different components, each one of the displayed award offers being greater than zero prior
to any generations of any of the displayed indicators, and a plurality of the displayed award offers being different,
(c) cause a display of a designated number of generations of the displayed indicators, said designated number being at least
two,
(d) for each of the displayed indicators, independently randomly generate one of the different components for said displayed
indicator, the randomly generated components generating one of the displayed combinations, wherein each one of the displayed
combinations can be generated for each one of the generations,
(e) after randomly generating one of the different components for each of said displayed indicators, cause a display of the
award offer associated with the generated combination of the randomly generated components such that the displayed award offer
is determined independently of any other displayed award offers in any other of the generations,
(f) if each of the displayed indicators have generated the designated number of generations, cause the displayed award offer
to correspond to a final award offer,
(g) if each of the displayed indicators have generated less than the designated number of generations, receive an input from
a player whether to accept or reject the displayed award offer,
(h) if the received input corresponds to the player rejecting the diplayed award offer:
(i) cause a display of a number of generations of the displayed indicators remaining, and
(ii) repeat (d) to (h), and
(i) if the received input corresponds to the player accepting the displayed award offer or if the displayed award offer corresponds
to the final award offer, cause an award associated with the displayed award offer to be provided to the player.
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