| US 7,576,739 B2 | ||
| Storage medium having game program stored therein, and game apparatus and game processing method therefor | ||
| Yoichi Yamada, Kyoto (Japan); Koji Kitagawa, Kyoto (Japan); Shinko Takeshita, Kyoto (Japan); and Kazuaki Morita, Kyoto (Japan) | ||
| Assigned to Nintendo Co., Ltd., Kyoto (Japan) | ||
| Filed on Aug. 23, 2006, as Appl. No. 11/508,169. | ||
| Claims priority of application No. 2005-311024 (JP), filed on Oct. 26, 2005. | ||
| Prior Publication US 2007/0091083 A1, Apr. 26, 2007 | ||
| Int. Cl. G06T 15/00 (2006.01) | ||
| U.S. Cl. 345—420 [345/625] | 18 Claims |

| 1. A storage medium having stored therein a game program executed in a computer of a game apparatus for displaying, on a display
screen, a game image showing at least a portion of a virtual game world showing a plurality of objects, the game program causing
the computer to execute:
an arrangement condition setting step of setting an area for arranging the plurality of objects in the virtual game world
and a minimum allowed distance between the objects to be arranged therein;
an object temporary arrangement step of changing a position of an object for temporarily arranging the object to an arbitrary
position in the area set in the virtual game world until an arrangement of the object is finalized;
a distance-between-objects calculation step of calculating a distance between the object temporarily arranged in the object
temporary arrangement step and an object whose arrangement in the area is completed;
an object arrangement finalization step of finalizing the arrangement of the temporarily arranged object when the distance
calculated in the distance-between-objects calculation step is equal to or greater than the minimum allowed distance; and
a display control step of displaying, on the display screen, a plurality of objects whose arrangement is finalized in the
object arrangement finalization step.
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